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Anton Dutov
Anton Dutov
3D Environment Artist / Concept Designer
Maastricht, Netherlands

Summary

Environment Artist with 5th year experience in video-games industry on AAA Fantasy, Vestern and Post-Apocalyptic genres projects in a semi-realism and realism art styles.

I have been passionate about art content for video-games from twelve years, when started experimenting with making retexturing mods and making first locations in SDK for my favorite games.

As a fan of immersive-sim games and deeply interested in the space around the hero - both in cinema and video-games - I believe that environment like a person – can tell its own captivating story.

Following this philosophy, I value opportunity to contribute as an 3D Environment Artist and help creators bring their projects to life applying my knowledge of academic art and accumulated experience in commercial video-games production to create impressive and lively game worlds.

Skills

3D ModelingDigital SculptingEnvironment ModelingSketchingPhotogrammetryPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
Adobe Lightroom
Adobe Lightroom
RealityScan
RealityScan
creation engine
creation engine

Productions

    • Video Game
      King's Bounty 2
    • Year
      2021
    • Role
      Environment Artist
    • Company
      1C Entertainment / 8080FF

Experience

  • 3D Environment Artist at ENTANGLED Studio
    Yerevan, AM
    October 2024 - Present

  • 3D Artist at MUTAFORM Studio
    Yerevan, AM
    May 2024 - August 2024

    - Collaboration with team in making pototype of vehicles;

    - Modeling subdivision highpoly and lowpoly models for machinery type objects.

  • 3D Environment Artist at ARTNOVATOR Studio
    Maastricht, NL
    April 2022 - May 2024

    In role Environment Artist I created content for unannounced AAA projects and contributed as designer and concept-artist the part of artworks of studio’s portfolio:

    - Created several prop and environment objects thought full pipeline cycle. Part of created props became reference in quality, setting a standard for the work of other artists;

    - Supplemented few artworks with my suggested ideas through concept sketches and in future realize him in final objects;

    - Learned to work with client’s proprietary engine. In the future, thanks received skills, helped other artists in team working with client’s SDK;

    - As need I provided support for artists in technical and artistic aspects in making game contents and collaborate with team to achieve visual consistency in art contents for project;

    - Developed design for artworks on studio project. Created for objects sketches, make draft models with detailing shapes, construction;

  • 3D Environment Artist at 8080FF Studio
    Tambov, RU
    December 2019 - March 2022

    Projects:

    • King's Bounty II - 1C Entertainment

    • Studio portfolio

    Working on environment objects for “King’s Bounty II”, unannounced post-apocalyptic project and help with studio portfolio:

    - Create statues and architecture elements for Dwarf levels – produced highpoly sculpts, retopology, UV mapping and bake maps for models, include completing one statue through full pipeline production;

    - Optimized part of game content, architecture structure for meet technical requirements for the final version of the project;

    - Create the most of “Car First-Aid Kit” artwork for studio portfolio. In working closely with project lead, I was responsible for collect references, making blockout, detailed him on highpoly, making lowpoly, UV mapping, baking maps and provide result with full agreement artistic and technical requirements;

    - For NDA project I create some prop and environment objects with a full pipeline cycle production and worked within proprietary client’s engine to adapt content for correct visibility in game.