Environment Artist with 5th year experience in video-games industry on AAA Fantasy, Vestern and Post-Apocalyptic genres projects in a semi-realism and realism art styles.
I have been passionate about art content for video-games from twelve years, when started experimenting with making retexturing mods and making first locations in SDK for my favorite games.
As a fan of immersive-sim games and deeply interested in the space around the hero - both in cinema and video-games - I believe that environment like a person – can tell its own captivating story.
Following this philosophy, I value opportunity to contribute as an 3D Environment Artist and help creators bring their projects to life applying my knowledge of academic art and accumulated experience in commercial video-games production to create impressive and lively game worlds.
- Collaboration with team in making pototype of vehicles;
- Modeling subdivision highpoly and lowpoly models for machinery type objects.
In role Environment Artist I created content for unannounced AAA projects and contributed as designer and concept-artist the part of artworks of studio’s portfolio:
- Created several prop and environment objects thought full pipeline cycle. Part of created props became reference in quality, setting a standard for the work of other artists;
- Supplemented few artworks with my suggested ideas through concept sketches and in future realize him in final objects;
- Learned to work with client’s proprietary engine. In the future, thanks received skills, helped other artists in team working with client’s SDK;
- As need I provided support for artists in technical and artistic aspects in making game contents and collaborate with team to achieve visual consistency in art contents for project;
- Developed design for artworks on studio project. Created for objects sketches, make draft models with detailing shapes, construction;
Projects:
• King's Bounty II - 1C Entertainment
• Studio portfolio
Working on environment objects for “King’s Bounty II”, unannounced post-apocalyptic project and help with studio portfolio:
- Create statues and architecture elements for Dwarf levels – produced highpoly sculpts, retopology, UV mapping and bake maps for models, include completing one statue through full pipeline production;
- Optimized part of game content, architecture structure for meet technical requirements for the final version of the project;
- Create the most of “Car First-Aid Kit” artwork for studio portfolio. In working closely with project lead, I was responsible for collect references, making blockout, detailed him on highpoly, making lowpoly, UV mapping, baking maps and provide result with full agreement artistic and technical requirements;
- For NDA project I create some prop and environment objects with a full pipeline cycle production and worked within proprietary client’s engine to adapt content for correct visibility in game.